the walking city

a VR post-apocalyptic experience

PLAY THE EXPERIENCE

TIMEFRAME

Sept 2021 - Dec 2021

MY ROLE

Art Director

3D Modeler & VR Artist

TOOLS

Rhino 3D

Unity

THE BRIEF

conceived by the avant-garde architecture collective Archigram in the 1960s, the Walking City imagines a world ravaged by disaster and seeing humankind flee for refuge in massive, autonomous moving cities.

this VR experience is a simple game meant to bring the Walking City to life and explore what post nuclear holocaust life is life with a more realistic point of view, rather than an idyllic perspective.

THE BRIEF

conceived by the avant-garde architecture collective Archigram in the 1960s, the Walking City imagines a world ravaged by disaster and seeing humankind flee for refuge in massive, autonomous moving cities.

this VR experience is a simple game meant to bring the Walking City to life and explore what post nuclear holocaust life is life with a more realistic point of view, rather than an idyllic perspective.

REFERENCES

SCENE 1 - THE ENGINE ROOM

SCENE 1 - THE ENGINE ROOM

SCENE 2 - THE GROW ROOM

SCENE 2 - THE GROW ROOM

SCENE 3 - THE DORMITORY

SCENE 3 - THE DORMITORY

PLAY THIS SCENE

SCENE 4 - THE CONTROL ROOM

SCENE 4 - THE CONTROL ROOM

PLAY THIS SCENE

PLAY THIS SCENE

LEARNINGS & NEXT STEPS

This was my first ever VR design project, and by far the most extensive 3D modeling work I've done.

It was so much fun, but SUPER challenging.


I'd love to get this build up and running in a better format and playable on more VR headsets!

LEARNINGS & NEXT STEPS

This was my first ever VR design project, and by far the most extensive 3D modeling work I've done.

It was so much fun, but SUPER challenging.


I'd love to get this build up and running in a better format and playable on more VR headsets!

NEXT PROJECT

contenda